Sports and Wellness | Class 6 English Notes
By ConceptScroll Team · Published on 17 July 2026 · 5 min read
Sports and Wellness – this guide gives you a concise, exam-ready overview of Sports and Wellness from Class 6 English, written by ConceptScroll editors and reviewed against the latest NCERT textbook.
THE WINNER (Poem)
This section presents the poem 'The Winner' by Georgia Heard, which describes children playing ball next to a creek in a neighbour’s field during the evening. The poem vividly captures the energy and joy of play, the physical exertion causing breathlessness, and the transition from day to night signaling the end of playtime. The poem uses imagery such as 'cold grass aches our feet' and 'trees creep close' to evoke the sensory experience of evening play. The phrase 'Night wins!' personifies night as a competitor that ends the game, a literary device called personification. The poem emphasizes the joy of play, the connection with nature, and the bittersweet feeling when playtime ends. It encourages students to appreciate outdoor play and the natural environment.
📊 Diagram: Images show children playing ball in a field near a creek during evening, illustrating the poem’s setting and mood.
🧪 Activity: Discussion of poem lines, meanings, and literary devices; completing word webs about water bodies.
🔗 Connection: Leads to riddles about sports and further speaking and writing activities.
Frequently asked questions
1. How many Friday matches will be played? 2. What was put up on the sports’ notice board? 3. Who will sponsor the kho-kho team’s refreshments? 4. Who will be the scorekeeper for chess? 5. Who will be the referee for kho-kho? 6. Which Friday periods are meant for kho-kho?
1. The number of Friday matches to be played depends on the schedule given in the sports notice board (not provided here). Usually, it would be the number of matches scheduled on Fridays. 2. The sports’ notice board had the schedule of matches and other related information. 3. The kho-kho team’s refreshments will be sponsored by the person or group mentioned on the notice board (not specified here). 4. The scorekeeper for chess will be the person assigned as per the notice board (not specified h
Let us speak Look at the situations given below. In pairs, take turns to use the three magic words—‘please’, ‘thank you’ and ‘sorry’—for the situations given below. Use the prompts given in the table to learn how to thank and apologise properly. 1. You are Vani—You want to request your friends to take you in their team during games period. 2. You are Somiwon—You want to tell Hitesh to help you with the cleaning of the classroom cupboard. 3. You are Sumit—You accidentally spilled water on Nupur’s desk. 4. You are Hitesh—You forgot to get Simran’s Art file to school. 5. You are Kriti—You spoke rudely to Nupur. 6. You are Mohan—You wish to thank Hitesh for helping you practice for the Inter-House speech competition. 7. You are Meher—You are grateful that Simran helped you understand a chapter taught at school when you were absent. 8. You are Rima—You are thankful to Gita for helping you collect the notebooks from the staff-room.
Students are expected to use polite expressions using 'please', 'thank you', and 'sorry' in the given situations. For example: 1. Vani: "Could you please take me in your team during games period?" 2. Somiwon: "Please can you help me with cleaning the classroom cupboard?" 3. Sumit: "I'm sorry, I accidentally spilled water on your desk." 4. Hitesh: "I'm very sorry for forgetting to bring your Art file, Simran." 5. Kriti: "I apologise. I was out of line when I spoke rudely to you, Nupur." 6. Mohan:
Let us write Prabhat managed to change the scoreboard while Surya was looking elsewhere. Yet, he did not feel so happy that night. Unable to sleep, he decided to write down his feelings in his diary. Complete the diary entry with the help of the phrases given in the box below. Phrases: I won the match I do not feel happy about it I will lose the match I managed to change the scoreboard I felt very happy Everyone congratulated me after my win Surya did not feel bad He had fun playing with me Diary entry: Saturday 17 August 20XX 8:00 p.m. Today, I defeated Surya in a badminton match but 1. _______________. He was playing very well and was getting the points easily. I was sure that 2. _______________. So, when everyone was laughing at a joke he cracked, 3. _______________. No one noticed the change and 4. _______________. What surprised me the most was that he said 5. _______________ and we should play again. How could he be so relaxed after losing a match? He should have been sad if not crying over his loss! Though 6. _______________, I did not enjoy as I usually do. It really disturbed me that 7. _______________ about losing the match. It is still bothering me. Is it because I changed the score? I do not understand myself. Let me sleep now. I feel that it may make me feel better. Goodnight!
1. I do not feel happy about it 2. I will lose the match 3. I managed to change the scoreboard 4. I won the match 5. Surya did not feel bad 6. Everyone congratulated me after my win 7. I felt very happy
THE WINNER I Look at this picture. 1. What are these children doing? 2. Where do you think they are? 3. What is the time of the day? II Discuss the given questions with your classmates and teacher. You may begin your sentences with— I go to ... I play with ... The place I go to for playing ... I like playing ... Sometimes I come back ... 1. When do you go to play after school? 2. Who do you play with? 3. Where do you go to play in the evening? 4. Which games do you like playing? 5. When do you come back home?
1. The children are playing a game involving a ball, possibly cricket or football. 2. They are likely in a field or playground near a creek or open area. 3. The time of the day appears to be evening, as suggested by the lighting and setting.
For discussion questions: 1. Students can answer when they go to play after school, e.g., "I go to play at 4 p.m. after school." 2. They can mention friends or siblings they play with. 3. They can describe the place they go to play, such as a park or playgr
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